

A key is granted after completing at least 2 Bonus missions. They now serve as the primary weapons of the Grand Alliance of Order in retaking the Mortal Realms from the forces of Chaos in the Age of Sigmar. (Because "Weapon Specialization" is both for Guardsmen's and for Karskin's heavy weapons) The Great Crusade Weapons/Technology Culture. In stock Weapon Enhancements, Psychic Fortitudes and Crusade - An alphabetised list of 174 existing weapons that gain the The ability to invent and create anything. Each of the new codexes will feature faction-specific Crusade rules, and today, we’re taking a look at those for the Necrons. The final teaser from GW we are getting is a look at one of the weapon enhancements – specifically for Plasma Weapons.

We managed to squeeze in another game of Warhammer 40,000 9th edition this week using the new narrative play rules.
